This will tell you all about the patient’s status. Some dialogue will play which will introduce you to the Diagnostic Scanner, the device emitting a green light cone. ![]() Proceed through doors ahead until you reach the surgery room. After a longer dialogue, walk near the locked door to trigger the final dialogue and this concludes the level. ![]() Here is where you are introduced to Bob on the other side of a glass room with yet another locked door with no means of opening it. You now find another door requiring an ID card so turn left through the glass door and grab one of the IDs on the desk in there and return it to the Detector to unlock the door. Go left through the door to a room with pipes, crouch under those and bust your way through the vents to bypass the blockage, jump over the bed and proceed through the door. Now follow the corridor straight through two white doors, then take the door to the right once you enter the brick room, entering a corridor blocked by a window. Grab one and return to the ID detector and plonk it on the shelf in front of it to unlock the door. Turn right from the door and push your way through the vent that is access to the room there and you will find the ID cards on the desks in there. The image on the Item detector will tell you what ID card is needed. Head left around the desk and down the corridor towards yet another locked door. You will now find yourself in a waiting room type area. Exit the room via the hole you entered through and proceed through the door you’ve just unlocked. Press the button that is on the desk in this room. Face right and crouch to crawl through the hole in the wall, allowing you access to the room beyond. You are now faced with a locked door ahead and a room behind some windows to the right. down the corridor and through the door labelled ‘Reception’. Once it is finished, head through the now unlocked door and head right. The level starts you in a small room with a locked door which will remain locked until the opening dialogue section plays out. We highly recommend playing through the campaign for yourself and only using these guides as a reference if you get stuck. Playing the game in co-op Story Mode doesn’t ease the frustration but it does increase the odds of someone succeeding and helping to complete the task.Please note that these guides contain spoilers for the Surgeon Simulator 2 story. ![]() And later, when the surgical objectives become a little more demanding, that floppy, flailing arm isn’t funny at all. It’s funny until it’s not, which for me is pretty early in. Where the Campaign Mode, and the game as a whole, falls a little flat is that your single interface with the environment is a floppy arm and hand that comically flail around as you try to pick up objects, perform surgical actions, press buttons, or place fresh organs in a quickly bleeding-out body. It gets weirder and more absurd and there are definitely moments of outlandish humor to be had. To start, there’s the single player campaign (which also can be played co-op Story Mode), placing the player in the role of a new surgeon in a less than stellar training hospital, a facility that has many locked doors and secret areas, and an increasingly unhinged narrative voice that leads you through an escalating series of ridiculous operations, challenges and environmental puzzles. Surgeon Simulator 2: Access All Areas includes a lot of content.
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